NEW ALIEN & ADVENT THREATSĪ deadly new alien known as the Spectre, capable of creating dark copies of XCOM soldiers, has snuck onto the battlefield. Find and raid the Chosen’s strongholds to defeat the enemy for good. The Chosen can also invade the strategy layer and ravage XCOM’s global operations. The Chosen are on the hunt for the Commander and will kidnap, interrogate, and kill XCOM’s soldiers to complete their objective. The Chosen are the most cunning enemies XCOM has ever faced, each with unique strengths and weaknesses that will be introduced with each new campaign. ![]() These factions provide powerful hero class soldiers to aid in missions and new opportunities for the strategy layer. Three additional factions have emerged to strengthen Earth's resistance – the Reapers, Skirmishers and Templars – each with its own unique abilities and contrasting philosophies. This expansion includes new Hero classes to counter the “Chosen”, new enemies, missions, environments and increased depth in strategic gameplay. In response, a new enemy, known as the “Chosen,” emerges with one goal: recapture the Commander. XCOM® 2: War of the Chosen adds extensive new content in the fight against ADVENT when additional resistance factions form in order to eliminate the alien threat on Earth. When in doubt, just ask.About This Content XCOM® 2: War of the Chosen, is the expansion to the 2016 award-winning strategy game of the year. This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.įair Warning: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.Īny modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. All the things in A Better ADVENT are designed to work together. With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …). ![]() It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. This mod’s goal is not just to add more enemies to the game. This is done through enemy variants and by completely overhauling the AI. The goal of the mod is making the tactical layer of the game more exciting. ![]() Ignore it.Ī Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment. All those mods do exactly the same thing here, so it's not a conflict, it's just redundancy. ) use to enable wall climbing animations for units that previously didn't have any. The ClimbWall override is a method that several mods (ABA, MOCX, WWL. Q: The mod laucher shows "Conflict found for 'X2Action_MoveClimbWall'", is this an issue?Ī: It isn't. Since this is a question that is asked several times per week, i wil give this one a special spotlight right here: Traditional Chinese by seisyuku: Dropbox link These are from other people who gave those files to me) (Note that i do not speak these languages myself, so i can't guarantee them being accurate. Requires XCOM2 version: War of the ChosenįAQ, General Info and Troubleshooting for my mods can be found here:
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